

Vengeance Juggernaut: Capitalizing on their innate anger, the Vengeance Juggernaut uses the Shien Form to ensure that they get damage boosts without compromising their defensive abilities.Thanks to the Force, the Immortal Juggernaut can become nigh-invincible for a short period, while at the same time, delivering deadly blows to their opponents. Immortal Juggernaut: Emphasizing defense over all else, the Immortal Juggernaut is more than capable of defending the frontlines.Depending on the disciplines, a Marauder can specialize in other areas too. Their mastery of the Dark Side of the Force and their combat approach allows them to imbue themselves with power to make them almost invincible and even drain the energy of their enemies to ensure they have no means to strike back. This makes them useful when the team needs to be defended from groups of foes, or in situations where players need to deal a lot of damage to a specific enemy.įocusing on their ability to show their enemies just how indestructible they are, the Sith Juggernaut transforms defense into a deathly art form. Fury Marauder: Using their innate rage and the balance of the Shii-Cho form, the Fury Marauder can tap into their inner aggression and ensure they attack their foes in the most efficient and practical way possible.Carnage Marauder: Courtesy of the more proactive Ataru Form, the Carnage Marauder allows the Sith Warrior to deal high burst damage and single-target damage, giving them the opportunity to take down heavy-duty foes in no time at all.Their damage increases over time, allowing them to stay deadlier the longer they stay in combat. Annihilation Marauder: Courtesy of the more aggressive Juyo Form, the Annihilation Marauder can enjoy using their blades in swift and brutal means to eliminate foes quickly and efficiently.RELATED: Star Wars: Characters Concepts That Were Underused By The Original Trilogy Depending on certain disciplines, a Marauder can specialize further in other areas as well. For a tank like the Marauder, speed is key to ensure that there won’t be anyone to stand in their way. Thanks to their dual saber, the Marauder can tear through enemy forces easily, and their combat presence allows them to determine the best and the most brutal ways to strike their foes down. A ten should only be given to a game that cures terminally ill children and creates a bridge to Valhalla.The Sith Warrior can channel their innate aggression into becoming a Sith Marauder, effectively transforming themselves into deadly killing machines. A zero through three should only be given to a thoroughly broken game, not because the game designers made a perfectly acceptable design decision that you didn't like. As with every MMO ever, pug tanks will make you want to perform seppuku. I would highly recommend a guild for grouping and endgames. I justify a score of 7 because I was thoroughly entertained for my first play through and I am regularly raiding with my guild. The hyperbole of the reviews and the flimsy justifications for the extreme positions are not entertaining nor a good guide to whether or not anyone should purchase a game, which I think should be the most useful thing about them. After reading some of the reviews here and on Kingdoms of Amalur: Reckoning, I think I will be avoiding 'User reviews' on Metacritic from here on.
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A pure Tank class that doesn't have effective mob gathering skills? Not a good idea.) The story is very well done, but becomes tedious on subsequent play through. Negatives: Some of the class design choices went too far trying to differentiate from accepted 'trinity' ability distribution (a stealth healer with DPS? kind of OP. Positives: SW:TOR is a fine MMO offering that had a smooth launch but inadequate endgame, which is about as much as you can hope for from a Positives: SW:TOR is a fine MMO offering that had a smooth launch but inadequate endgame, which is about as much as you can hope for from a modern MMO.
